You can read a lengthy blog article on how I did all this here. The folders will be blue if you've done it right: The baseq2 folder needs to be added to all targets, the xatrix folder only needs to be added to the "mp1" targets, and the rogue folder only needs to be added to the "mp2" targets. You will need to drag your directories into the project and select "Create Folder References". The GOG version comes with this, I'm not sure about the Steam versions. The music directory should contain the music in. You can grab the whole thing with expansions on GOG or Steam. The latter two directories are only needed if you want to run the expansions. You will need to provide your own copies of the baseq2, xatrix and rogue directory from an existing instalation of Quake II. This commit does not need any placeholder resources as it is not an update of an existing id Software port. Limited support for native menus of original game.Second project target for tvOS that takes advantage of focus model and removes on-screen controls.MFi controller support (reccomended) and on-screen control options.Support for original campaign and two Mission Pack campaigns via separate apps.Runs single player campaigns at full screen and full speed on iOS.I have also made a target and version for tvOS to run on Apple TV. This is my port of Quake II for iOS, running in modern resolutions including the full width of the iPhone X.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |